Plants vs Zombies in Unity using Bolt (Part 4)
Welcome to Part 4 of my “Plants vs Zombies in Unity using Bolt” tutorial. In the first part I tried to introduce you to Bolt and how Bolt works, we made the plants button UI, we made it so we know what grass tile we clicked and we made the new plant to follow the mouse cursor. In the second part we talked on how we load another scene additive, we talked about the pause menu, UI Manager and we even seen how we can use State Machines with Bolt. In the third part we talked about how to spend money to build plants, the money manager and some other stuff.
In this episode we are going to talk about:
- Zombie
- Health System (State Machine that we can add on anything that we want to have health)
- UI Gain/Logic Anim (I only show this in the video since I ended up not using it)
- Bullet
- Zombie Spawner
read more below