Battle Brothers Review
Welcome to my Battle Brothers Review! This is one of my 2017 surprises! One month from the launch I managed to log 66 hours on it and I’m eagerly awaiting the 1.1 update that will improve the game even more.
Battle Brothers is a turn-based tactical RPG where you lead a company of mercenaries in a randomized world.
Usually I don’t like Turn-Based Combat Games because you do a lot of waiting. You wait, to move, you wait, you move, you finally get to take a shot… you miss… then you wait, etc. I never knew exactly why. I also coudn’t explain myself on why I like Battle Brothers so much even that the main focus of the game (the combat) is also turn-based. Until it hit me!
It’s because of the animations! In those kind of Turn Based games where there are multiple “opponents” moving units, you do a lot of waiting, you see a lot of animations, you see the shot which is a miss or a hit… then you wait some more! I finally noticed this during an on-going fight between the Militia and some Bandits. I decided to join in the battle so I can get my hands in some loot. However, when you join in an on-going battle you don’t start with your army in formation, you usually join in from the sides (top/bottom) and you will do a lot of walking & end turn while you approach the enemy. Basically you don’t really do much. This is when it hit me why I don’t like those games! Good thing is that in Battle Brother those problems are to a minimum.
So what I like about Battle Brothers?
Randomized World Map – This way you can start multiple games and all of them can be a pretty different experience. Not only that the World Map is randomized, but also your 3 starting brothers. In an early patch after the launch of the game they added a Seed Number. So people have been sharing those numbers showing some really interesting world maps.
Management – I love management games! I love to get something that is Random, then try to rise it up. Try to improve it. That’s one of the reasons why I have been playing Football Manager for 15 years. The Youth System 😀 Here in Battle Brothers when you hire a new “Brother”, he will be randomized based on the “Background” that he had. So you can hire a guy that has the “Apprentice” background. Those guys will gain 10% More Experience. Another example might be the “Bowyer“. Those guys have Range Skill +5. Not only this but each background can have some unique events that can trigger when certain conditions are met.
Besides the “Background”, a brother can also get positive & negative traits that impact their way of playing. On, and the brothers also have Attributes like Melee Skill, Melee Defence, Initiative, Vision, etc. You can increase the Attributes when you level up a character.
Level Up System – Ok so, we just talked a bit about the brothers. Now those brothers gain experience, and they level up. When they level up you will put points into the Attributes, but they will also gain new “Perks“!
With the Perks you can really customize your brother. Maybe you want him to be a tank, or maybe you want him to be a Two-Hand DPS Dealer.
Perma Death – Yea well. Battle Brothers has a perma death system. If your brother is killed, he is gone forever! What I love about this is that mechanics like this really create a story. You get attached of your character, you see him grow, you see him improve, you almost see him getting killed… only in the end for him to die. You get emotional & shit. Sometimes characters don’t get killed but they get “Struck down”. They will still be alive, but they will gain a “Permanent Damage” negative trait.
Combat – I really like the combat because it is fast and also very tactical. It matters what weapon you use vs. the type of enemy. It matters how you position yourself so you can use the “abilities” that the weapons have. You might want to use a Flail vs. an enemy that has a shield. You might want to use a Two Handed Hammer vs. enemies with huge armor.
Loot – After each combat you will gain some loot based on the enemies you just fought. So let’s say you fight vs. some Bandits, but those bandits have a guy with a really cool helm. If you don’t destroy that helm during combat, you might gain that helm as loot, so your guys can now equip that. You really get happy when you get your hands on some awesome new weapon or some cool armor.
Back to Management – You know that when you are fighting… your guys get hit… and sometimes they get injured where they get temporary negative traits. While you can still fight with those guys it’s not really recommended because they are weaker. That’s why you need to have some guys in reserve. So you will need to find a good balance between a lot of mechanics… and everything comes down to money… which is why you:
Contracts – … which is why you need to take Contracts. Contracts can be taken from cities. The contracts usually involve you killing some orcs, chasing some thiefs… to some more complicated events.
Cities – Since the world map is randomized, the cities are also randomized. There are small villages with only a few buildings and a small pool of people you can recruit, or huge cities that have an armory, many people to recruit, or they might even have a temple.
Events – There are a lot of events generated randomly or events based on your guy’s Background. Depending on your choices good or bad things can happen. Another cool game mechanic is that after a lot of days there will be a big random event that will happen like a fight between the noble houses, orc invasion or the undead rising. Depending on the event that is chosen you will need to prepare your guys better. For example… if there is an Orc Invasion you might want to have a lot of guys with weapons that hit armor.
Battle Brothers Screenshots
Anyway. Battle Brothers is a really special game that I am glad it came out. It was made by 3 guys if I’m not mistaken and they really nailed it. Even the art style is lovely! It fits perfectly with the Turn Based style… especially the combat. It gives you a feeling of a “board game”.
Check out the:
Thanks guys for checking my Battle Brothers Review!