Bolt is an Unity Asset that allows you to create logic in Unity visually. Without writing any line of code you can “make stuff happen“. Some of you might know that I love visual tools having covered in the past FlowCanvas. Ever since Bolt came out I wanted to test it but I decided to wait a bit because at the time of writing this Bolt is only 4 months old and there were a couple of features that were not implemented yet. I was mostly waiting for the drag & drop feature, which I do have to say that as of version 1.2 is implemented 🙂
I’m simply amazed on how fast the development of Bolt is happening so I decided to split my tutorial in multiple parts as I am also learning how Bolt works. So don’t that what you see here is “the way to do it”, take it more like a start point. Also because things are evolving fast some things might be a bit different so make sure you will also check my latest tutorials.
The installation of Bolt is pretty easy and it’s also explained in the manual. I do have to mention one thing. I love the fact that you can pick up a Naming Scheme for the Bolt nodes. You have this “Human & Programmer” naming. Since I’m a guy that wants to learn the exact API & programming terms I chose the Programmer Naming. However if you are only interested in Bold and how to use Bolt or maybe you are not “that technical” you can chose the Human Naming. This is really really great!
read more below