So, how do we create terrain in Unity? I think we can all agree that Terrain creation in Unity is a bit lacking. So because of that we have to use some external tools. For me that is totally fine because those external tools are actually pretty advanced. In today’s article we are going to look how we can create terrain in Unity using GAIA!
In this first tutorial I will show you how you can create a randomized terrain. In the second part of the tutorial I will show you some of Gaia’s tools that will help you manually create a terrain.
This is a terrain that I created in about 10 minutes using GAIA. I’m also using the AQUAS Water System in this screenshot.
So what exactly is GAIA?
GAIA is an Unity Asset developed by Adam Goodrich. It aims to help developers to create amazing looking terrains by allowing you to go fully procedural or fully manual or somewhere in between.
Let me explain. GAIA has a lot of useful tools. You decide how many tools you want to use. You can use only some tools, and go manual on some parts, or you can fully go procedural! Yea… GAIA has procedural terrain generation and the results can be pretty unique.
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